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Version: 2.4.x

Namespace: Hooks

SimpleCalendar.Hooks

The SimpleCalendar.Hooks property contains a list of all hooks that the Simple Calendar module can emit, when they are emitted and what information they pass along.

Interfaces

Variables

ClockStartStop

Const ClockStartStop: "simple-calendar-clock-start-stop"

This hook is emitted in the following cases:

  • When the clock is started.
  • When the clock is stopped.
  • When the game is paused or unpaused.
  • When a combat is started or ended in the active scene
  • When a combat round is advanced.

What is passed: When this hook is emitted it will pass a ClockStatus object.

Examples:

Example

How to listen for the hook:

Hooks.on(SimpleCalendar.Hooks.ClockStartStop, (data) => {
console.log(data);
});

Response Data:

{
"started": false,
"stopped": true,
"paused": false
}

DateTimeChange

Const DateTimeChange: "simple-calendar-date-time-change"

This hook is emitted any time the current date is updated. The current date can be updated by several means:

  • When the GM clicks on the "Set Current Date" button after adjusting the current date.
  • When the clock is running every interval update.
  • When the setDate function is called.
  • When the changeDate function is called.
  • When the game world time changed and Simple Calendar is configured to update when that changes.

What is passed: When this hook is emitted it will pass a DateChangeResponse object.

Examples:

Example

How to listen for the hook:

Hooks.on(SimpleCalendar.Hooks.DateTimeChange, (data) => {
console.log(data);
});

Response Data:

{
"date": {
"year": 2021,
"month": 6,
"dayOffset": 0,
"day": 8,
"dayOfTheWeek": 5,
"hour": 0,
"minute": 15,
"second": 30,
"yearZero": 1970,
"sunrise": 1622527200,
"sunset": 1622570400,
"midday": 1622548800,
"weekdays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"showWeekdayHeadings": true,
"currentSeason": {
"color": "#f3fff3",
"startingMonth": 5,
"startingDay": 19,
"name": "Summer"
},
"isLeapYear": false,
"display": {
"day": "9",
"daySuffix": "th",
"weekday": "Friday",
"monthName": "July",
"month": "7",
"year": "2021",
"yearName": "",
"yearPrefix": "",
"yearPostfix": "",
"time": "00:15:30"
}
},
"diff": 1,
"moons": [
{
"name": "Moon",
"color": "#ffffff",
"cycleLength": 29.53059,
"cycleDayAdjust": 0.5,
"currentPhase": {
"name": "New Moon",
"length": 1,
"icon": "new",
"singleDay": true
}
}
]
}

Init

Const Init: "simple-calendar-init"

This hook is emitted while Simple Calendar is initializing, before the module is ready to use.

What is passed: No data is passed when this hook is fired.

Examples:

Example

How to listen for the hook:

Hooks.on(SimpleCalendar.Hooks.Init, () => {
console.log(`Simple Calendar is initializing!`);
});

PrimaryGM

Const PrimaryGM: "simple-calendar-primary-gm"

This hook is emitted when the current users is promoted to the primary GM role.

This will happen 5 seconds after loading the game if no other GM is currently in the primary role.

What is passed: When this hook is emitted it will pass a IsPrimaryGmResponse object.

Examples:

Example

How to listen for the hook:

Hooks.on(SimpleCalendar.Hooks.PrimaryGM, (data) => {
console.log(data);
});

Response Data:

{
"isPrimaryGM": true
}

Ready

Const Ready: "simple-calendar-ready"

This hook is emitted when Simple Calendar is fully initialized and ready to use.

For GMs this will happen up to 5 seconds after loading the game as additional checks are done to see which GM is to be considered the primary GM.

What is passed: No data is passed when this hook is fired.

Examples:

Example

How to listen for the hook:

Hooks.on(SimpleCalendar.Hooks.Ready, () => {
console.log(`Simple Calendar is ready!`);
});